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cubemap lightfilter projection for pointlights


flachdrache
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Leadwerks light`s do allow us to use a projected textures as lightfilter ... these are just 2d textures though. If someone is able to compute the vec3 texcoord for cubemap projections in the pointlight.frag shader, please contribute your solution !

 

What it does ...cubemap projected lights are an old trick to display "fake" volumetric lighting used for water caustics, gas lanterns, disco lights and other light related fx ...

AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3

zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5

 

adv_banner-april2012_720x150_tex01.png

 

Xxploration FPS in progress ...

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