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flickering


cassius
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Now my enemy character has a controller I find that it flickers badly whenever it collides with a physics object such as an oildrum or my main character. It stops flickering after first contact but is irritating to watch.

I have played around with the updatecontroller code and stopped the controller sliding but it still flutters. Anyone solved this problem?

 

UpdateController(bg_control,badguy.rotation.y,1.5,0, 0, 1,400,0)

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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The cause for this is usally missing game logic. Use lots of boolean flags to check the states of everything, that makes it very easy to write the code and read the code. Often 2-8 nested if checks are needed to make things work right, and it's always better to let the if-check fail than to do stuff which slows down the game and makes it flicker or otherwise behave errationally.

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Thanks. Had some flicker when I used moveentity to move controllers but not as bad as with updatecontroller. The flicker occurs when enemy collides with player character. and anim changes from walk to attack anim. Maybe its not a smooth transition from one anim to another.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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Well, if you are changing the anim state by collision yes/no then unless there is constant contact maybe you are switching back and forth between the two anim states? As I said on your other thread its hard to speculate without demo/code/video.

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With animation sequence changes you also need a few boolean flags, like one for telling if it's allowed to change yet, one for the cooldown timer between sequence changes. You can first make the cooldown timer longer, to visually debug what's going on.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
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I am changing the anim sequence acording to the distance between enemy character and main(third person) character using entityDistance.

 

PointEntity(badguy, player,3,1.0)

If stopanim2 = False

If EntityDistance(jane,bg_pos) < 15.0

 

bg_framebegin = 77

bg_frameend = 115

animate_badguy() ' badguy walk

UpdateController(bg_control,badguy.rotation.y,1.6,0, 0,1,100,0)

EndIf

EndIf

If EntityDistance(jane,badguy) <= 3.0

pointEntity(badguy,jane)

 

jane_framebegin = 924 ' jane attack

jane_frameend = 1031 animate_jane()

bg_framebegin = 291

animate_jane()

bg_frameend = 411

animate_badguy() 'badguy attack

bg_health = bg_health - 0.1

 

EndIf

If bg_health <= 1 Then kill_badguy()

 

EndIf

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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