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Multiple Textures applied via Shader

Rekindled Phoenix

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I can code all day, but shaders are honestly a little daunting. I'm wondering if anyone knows of some example shader code that would help me accomplish my goal.


Similar to the caustics water shader, I want to apply a texture to a model depending on the angle of the verticies.


Does anyone have tutorials or would be able to volunteer for this?


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You can calculate global normal in the "mesh.frag" like this:


vec3 g_nml = normal * gl_NormalMatrix;


Then you can combine textures based on this global normal.

Ali Salehi | Programmer


Intel Core i3 2100 @ 3.0GHz | GeForce GTS 450 | 4GB DDR3 RAM | Windows 7 Ultimate x64

LE 2.50 | Visual Studio 2010 | RenderMonkey 1.82 | gDEBugger 5.8 | FX Composer 2.5 | UU3D 3 | xNormal 3.17




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