nakof Posted February 22, 2012 Share Posted February 22, 2012 Hello! I convert fbx in GMF, but I lost the texture ... how do that? leadwerks bad that does not support .3DS Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 22, 2012 Share Posted February 22, 2012 did you make a material file for the resulting GMF file? and there is a converter for 3ds in the Tools folder. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
nakof Posted February 22, 2012 Author Share Posted February 22, 2012 I created a model in sketchup and export it to fbx. and then exported through thefbx2gmf.exe. but the texture remained in jpg format. model is displayed in the Editor without textures Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 22, 2012 Share Posted February 22, 2012 http://www.leadwerks.com/werkspace/page/Documentation/le2/_/user-guide/ 1 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
nakof Posted February 22, 2012 Author Share Posted February 22, 2012 for example: fbx as a model (with textures jpg), export to GMF (with textures dds) fbxmodel.rar Quote Link to comment Share on other sites More sharing options...
nakof Posted February 22, 2012 Author Share Posted February 22, 2012 how to create a type? as in theBlitz types Filed filed End type Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 22, 2012 Share Posted February 22, 2012 http://en.wikibooks.org/wiki/BlitzMax/Language/User_Defined_Types Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
nakof Posted February 22, 2012 Author Share Posted February 22, 2012 in the LUA be the same? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 22, 2012 Share Posted February 22, 2012 why would it be? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
nakof Posted February 22, 2012 Author Share Posted February 22, 2012 I am writingto LUA, I create it? type life = 100 rate = 1 end type Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 22, 2012 Share Posted February 22, 2012 did it work? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
nakof Posted February 22, 2012 Author Share Posted February 22, 2012 You have notunderstood correctly. blitz it worked (Blitz3d), and how to do in the Lua Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 22, 2012 Share Posted February 22, 2012 http://lua-users.org/wiki/ObjectOrientedProgramming Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
nakof Posted February 22, 2012 Author Share Posted February 22, 2012 Thank you! anyone herespeakRussian?and then no one understandsme Quote Link to comment Share on other sites More sharing options...
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