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noob question on texturing.


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Hi all,


I downloaded a hi rez Sci-Fi texture pack that came with bump and normal maps. I am using Sketchup to model which i am also new to. I am using bits from a texture to make a model. How would i apply the same bits of the normal map? Does sketchup even allow me to use a normal map alongside the texture? I know this probably belongs in a sketchup forum but i thought i would give it a shot.



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I don't need the normal map in sketchup. The image above shows the model on the left and the texture i used on the right. How will it know what bits of the normal map to use on the textures mapped to the model? Maybe i am missing something, if i add the normal to the material, will it use the same UV's for the normal map?

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