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DrawImage before scene starts / loads ?


dennis
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Hello all,

 

How can I load a image before I start a scene?

 

already have this:

 

 

img = LoadTexture("abstract::tbh.dds")
DrawImage(img, 0, 0, 1440, 900)
scene = LoadScene("abstract::bannedisland_1.2.sbx")
Collisions(COLLISION_PROP,COLLISION_SCENE,1)

 

can I do this before:

While Key(KEY_ESCAPE) ==0 do

end

or do I need to do it within the while... ?

 

cheers!

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After DrawImage, Flip().

 

I also do Update and Render Framework, but I don't know if that is necessary. I have an intro function that is called 5 times in the game loading before the main loop. It draws a background, some icons and my progress bar, along with Flip, Update and Render framework. Each of the 5 calls updates the loading progress bar.

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After DrawImage, Flip().

 

I also do Update and Render Framework, but I don't know if that is necessary. I have an intro function that is called 5 times in the game loading before the main loop. It draws a background, some icons and my progress bar, along with Flip, Update and Render framework. Each of the 5 calls updates the loading progress bar.

thanks it loads the image now, but won't show it, why?

I used:

 

 

SetBlend(1)
img = LoadTexture("abstract::tbh.dds")
DrawImage(img,0,0,800,600)
SetBlend(0)
Flip(0)

 

And

 

img = LoadTexture("abstract::tbh.dds")
DrawImage(img,0,0,800,600)
Flip(0)

 

How can I show up my image? at least the background is changed colors from gray to black ;)

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mack? amazing? well I am sure some probably think that, but they are soon apprehended and returned to thier rubber rooms and cocktails of strong prescription drugs ... tongue.png

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whaha lol, are you jealous marley ?

 

of people in rubber rooms beng force fed copious amounts of industrial strength prescription pharmaceuticals? .... maybe just a lil bit ..

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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