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[SOLVED] Problem: Keyboard not working


Jardar
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So I have a start.lua file that loads beautifully, everything seems to work, but once i started getting into moving something around inside of the game world, I notice the keyboard isnt working when running the app.

I have no idea why this would be, however, I hope someone could point it out for me.

 

Please keep in mind that this is the first I see of LUA and my first return to Leadwerks in a couple of years, so any other pointers would be greatly appreciated as well.

 

Code(start.lua):

--Function for creating our blocks
local function createBlock(object)

local block = CreateCube()
block:SetScale( Vec3(1,1,1) )
block:SetPosition( object.coords )
block:Paint(object.material)

return block
end

--Function to place our physics bodies on blocks
local function createPhy(object)

local body = CreateBodyBox(1,1,1)
body:SetPosition( object.coords )
body:SetMass(0)
body:SetCollisionType(COLLISION_SCENE)

return body
end

--Function for creating our world
local function createWorld(materials)

--our world size
local worldSize = Vec2( 1024,2 )

--our empty world object
local worldObject = {}

--Fill our world
for y = 1, worldSize.y do

	worldObject.y = {}

	for x = 1, worldSize.x do

		local xcoord = -1*(worldSize.x/2)+x
		local ycoord = -1*worldSize.y+y

		local block = {
			coords = Vec3( xcoord, ycoord, 0 ),
			material = materials.dirt
		}

		--Insert our block
		block.entity = createBlock(block)
		block.phy = createPhy(block)
		worldObject.y.x = block

	end

end

return worldObject
end



--[[
Here our actual game starts
]]--

--Register the abstract path
RegisterAbstractPath("")

--Set the graphics mode
Graphics(800, 600, 32)

--Create a framework object
fw = CreateFramework()

--set the camera
local camera = fw.main.camera
camera:SetPosition( Vec3(0,3,-10) )

--Create Light
local light = CreatePointLight(10)
light:SetPosition( Vec3(2, 6, -3) )

--Load our materials
--DIRTY HACK need better execution for easier debugging
local materials = {}
materials.dirt = LoadMaterial("abstract::dirt.mat")

--Generate our world
createWorld(materials)

--Create a character body
controller = CreateController(2, 0.45, 0.5, 45)
controller:SetMass(1)
controller:SetCollisionType(COLLISION_CHARACTER)
controller:SetPosition( Vec3(0,4,0) )
--create a cylinder for our controller
local playerMesh = CreateCube()
playerMesh:SetScale( Vec3(1, 2, 1) )
playerMesh:SetPosition( controller )
playerMesh:Move( Vec3(0, 0.5, 0) )
playerMesh:SetParent(controller)

--define movement
move = 0
local jump = 0

--attach camera to controller
camera:SetParent(controller)

DebugLights(1)
DebugPhysics(1)

--define collisions
Collisions(COLLISION_CHARACTER, COLLISION_SCENE, 1)

--Main loop
while AppTerminate() == 0 do

--Movement
move = KeyDown(KEY_D)-KeyDown(KEY_A)
print(move)
--jump = KeyHit(KEY_SPACE)*10

--Update Controllers
controller:Update(0, move, move, jump, 40, 10)

--Update world
fw:Update()
--Render world
fw:Render()

--Flip the buffers
Flip(0)

end

Win7: 3.4GHz i7, 16Gb RAM DDR3, Radeon HD 6970 2048MB

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