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Realtime fluids


Rekindled Phoenix
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I came across this site: http://userpages.uni-koblenz.de/~fronc/ by browsing for inspiration with my own pseudo fluid simulations using Lua. This surpasses something that I would be able to do with graphics, though is this possible with the upcoming Leaderks engine? Josh, would you want to dedicate your time to implementing this into the next version of the engine after you have a solid foundation?

 

Whether we approach this with regular particle physics or not, it has been something that I have been wishing for a long time.

 

 

(German) Image heavy documentation on his technique

http://kola.opus.hbz-nrw.de/volltexte/2009/429/pdf/SASmokeSlides.pdf

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