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Bouncy Ball?


smashthewindow
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Hi, I'm trying to code something like the Bouncy Ball in GMod. (Here's a video:

)

Basically, I'm trying to create a mesh that bounces without losing any velocity at collisions.

I've tried this by setting the velocity constantly at update callback functions(the one that gets called every frame, UpdateEntityCallback), but I've realized that sometimes the ball goes through the walls.

Any suggestions for a better implementation?

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Current project: moon.chase.star

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