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Pruned bones?


paramecij
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While converting some of my animated assets to GMF via the fbx2gmf, I noticed some of the leaf bones get pruned.. one of those pruned bones controls bullet shell ejecting (while the other two didn't get pruned -what gives?(they are also without child bones and have the same parent) ), other missing bones are mainly position placeholders (firespot, gunsmoke, etc..) and aren't as important ... so

...what exactly are leaf bones? why do they get pruned? how can I get around this?

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