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2.43 Terrain texture render problem


SpiderPig
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I've recently updated to 2.43 and now when I run my projects from C++ the terrains texture is rendered as a 2D image in the top right hand corner of the screen and the terrain is no longer visible as a 3D object. Even when I load a previously created .sbx file into the editor it does the same - as well as when I create a new terrain in the editor then texture it.

Anybody else had the same problem?

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I assume you have an ATI graphics card.

There are bug reports for it: http://www.leadwerks.com/werkspace/tracker/issue-165-terrain-textures-bug-radeon-hd-5850/

http://www.leadwerks.com/werkspace/tracker/issue-180-ati-bug-ground-still-there/

 

Install an older ATI driver until ATI fixes their latest drivers.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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