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OK... What's Changed Now!!


Guest Red Ocktober
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Guest Red Ocktober

how do i access the renderer and the framework in 2.42...

 

all my beautifull gameobjects code now doesn't work...

 

wahhhhh... wahhhh...

 

:lol:

 

--Mike

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Guest Red Ocktober

well... i tried all the new stuff... in both c++ and BlitzMAX... and now nothin' seems to be working...

 

this really is bad...

 

simple code that loads a scene in 2.31 won't load diddly in 2.42...

 

the waterpatch now seems to be a non reachable private member of the Renderer class, so there goes my ole cpu animated waves...

 

the only code i've got working reliably is the old 2.26 BlitzMax stuff... every attempt to migrate up to newer releases has resulted in headaches, harsh language, and a lot of frustration...

 

 

 

--Mike

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Waterpatch was never accessible from other languages either. You need to make a feature request if you want unsupported features to be official.

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Guest Red Ocktober

Waterpatch was never accessible from other languages either. You need to make a feature request if you want unsupported features to be official.

 

then how did i manage to do this...

 

 

(clue, i don't know shader coding at all)...

 

--Mike

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You used an unsupported feature of BlitzMax. BlitzMax should really use the DLL too, to get rid of the differences between languages. In LE3 this will be finally true.

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Guest Red Ocktober

You used an unsupported feature of BlitzMax. BlitzMax should really use the DLL too, to get rid of the differences between languages. In LE3 this will be finally true.

 

and which unsupported feature might that be Lum...

 

--Mike

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then how did i manage to do this...

 

 

(clue, i don't know shader coding at all)...

 

--Mike

 

 

Hmm tough one ... can I take a wild guess?

 

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Guest Red Ocktober

ROTFLMAO...

 

can ya see that Lum...

 

no magic tricks... no undocumented or unsupported features...

 

 

hey... you just helped me see something i had assumed had happened... but naturally it hadn't :)

 

be right back...

 

 

--Mike

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Guest Red Ocktober

confirmed Mack's water issue...

i'm getting same thing here with 2.31 code that paints textured ocean...

 

 

--Mike

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