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blender fbx?


cassius
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Unfortunately the Blender exporters as a whole are fairly quirky. I've had fairly good success with FBX, but abysmal failure in regards to Blender collada importer/exporter. Perhapse you could tell us specifically what's wrong?

There are three types of people in this world. People who make things happen. People who watch things happen. People who ask, "What happened?"

Let's make things happen.

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I am just getting into animation and hardly know what I am doing. I have got a cube moving around the screen which works ok in uu3d'

I have put a dae plugin into uu3d plugin folder but it does not seem to have registdered.

What other formats in blender are ok for animations?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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Ahhhh. Continue using the FBX exporter. In this case I don't think it's an issue with any of the software involved. Now I haven't done any animation work with Leadwerks yet, but I believe all animation in Leadwerks is bone driven. You can't just keyframe an object moving around.

There are three types of people in this world. People who make things happen. People who watch things happen. People who ask, "What happened?"

Let's make things happen.

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ah. Thanks. looks like I got work to do.

When making a third person game it soon becomes obvious that the animations that come with game packs are limited and you need to add some custom ones of your own if possible.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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