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GMF Static Mesh ReNamer


Marleys Ghost
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File Name: GMF Static Mesh ReNamer

File Submitter: Marleys Ghost

File Submitted: 21 Apr 2011

File Updated: 22 Apr 2011

File Category: Tools

 

Just a small tool to rename a static mesh in .GMF format that I put together for myself to overcome UU3D's naming of all meshes converted to .GMF format as "U3D_MESH".

 

 

Instructions:

 

Simply drag and drop the static mesh you want to rename onto the .exe, enter the new name and click ok. A backup of the original file will also be created.

 

Warning: This is for use only on static single object meshes.

 

Click here to download this file

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Hey Flex, not sure, not something I looked at as I use UU3D and if I recall correctly the entire mesh hierarchy is combined on import, hence only one mesh on export with a single name. Having all meshes called "U3D_MESH" made trouble shooting a pain in the sitting muscle so I quickly knocked up the tool. Which I have just re-upped after Josh bought a DeLorean with a Flux capacitor.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Cheers, I'll give it a go on a trash model. It's sometimes handy to fix a typo instead of having to go through the whole export process.

 

When I need to export a single object from UU3D this will be very handy, thank you.

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Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT

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No problems Flex m8, I tend to write tools that I need, I will see if I can find a .gmf model with child objects to check if I can develop it to rename them.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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