f13rce Posted October 7, 2010 Share Posted October 7, 2010 Hey guys I'm working on this weapon since a few days ago, and it's ready now for texturing. -- I'm currently working in 3DS Max and could UVW Unwrap it, and only found box mapping a bit useful. But I don't have much skill in drawing etc, so I wonder how you guys make some (nice) textures for your models. I do know CGTextures.com, but it didn't really help me out. If you know an other program just to texture it, please tell. I'll look into it. -- So here's my viewmodel of the AK47 (arms are from an other model, which was already textured): And here's the UV which came out of 3DS Max: So the question: How do you texture your model? -- Thanks Ivar / Evayr PS: Feedback about the model is also welcome Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
DaDonik Posted October 7, 2010 Share Posted October 7, 2010 (edited) Nice model you have there, but the texture space is not used very well. UV mapping with 3DSMax is a painfull task (apart from box and planar mapping )... I got myself a copy of 3DCoat and it is awsome! The automatic UV mapping in 3DCoat uses the texture space much more efficient than box mapping ever will. After importing the model you can simply draw any texture you like directly on the mesh. The toolset for painting covers pretty much everything Photoshop does. On top of that you can load any mesh as a voxel object and export the altered voxel model as a normalmap for the mesh you imported. Exports all kinds of texture and normalmaps, too. All you need besides 3dsmax and 3dcoat is LE and you have your graphics pipeline ready. PS: What's the polycount of your gun? I guess around 2000? Edited October 7, 2010 by DaDonik Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
f13rce Posted October 7, 2010 Author Share Posted October 7, 2010 Thanks for the reply DaDonik I've downloaded 3DCoat and I'm experimenting now... Looks like a fun program to work with. I'll post some result after playing around with it PS: What's the polycount of your gun? I guess around 2000? I wish.. it's 4.5k though. But for a viewmodel it isn't that bad - Ivar / Evayr Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
Michael Betke Posted October 7, 2010 Share Posted October 7, 2010 This is the worst UV layout I've seen for years. Unwrap your elements and not just a view. 3dCoat uses p-tex which is not very usable if you want to paint your model in a 2d program. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
GIMPY73 Posted October 7, 2010 Share Posted October 7, 2010 Very nice Evary As DaDonik said try and max out the texture space of the UV map. I use Cinema 4D R11 for all my models and textures (comes with BodyPaint). I can paint straight onto the model / i add the UV map as a seperate layer to use as a template , and then paint the parts by hand with a base color first , then i add detail (scratches / dirt etc..) as seperate layers. Then i flatten all layers when im happy , and save the texture out. Hope this helps Thanks Gimpy73 Quote http://www.fallingpixel.com/mac10-3d-model/26203 (MAC-10) http://www.fallingpixel.com/glock17-3d-model/26471 (Glock-17) http://www.youtube.com/user/MRGIMPY73 Link to comment Share on other sites More sharing options...
DaDonik Posted October 7, 2010 Share Posted October 7, 2010 4500 is not bad at all Have a look at this video. It's really awsome what you can do with voxel sculpting. Has nothing to do with painting...but it's usefull anyway Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
GIMPY73 Posted October 7, 2010 Share Posted October 7, 2010 Oh this might help http://www.game-artist.net/forums/spotlight-articles/10425-tutorial-full-weapon-creation.html Thanks Gimpy73 Quote http://www.fallingpixel.com/mac10-3d-model/26203 (MAC-10) http://www.fallingpixel.com/glock17-3d-model/26471 (Glock-17) http://www.youtube.com/user/MRGIMPY73 Link to comment Share on other sites More sharing options...
f13rce Posted October 7, 2010 Author Share Posted October 7, 2010 Oh this might help http://www.game-artist.net/forums/spotlight-articles/10425-tutorial-full-weapon-creation.html One word... THANKS!!!! I could use this SO BAD! Exactly where I was looking for Thanks again! - Ivar / Evayr Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
GIMPY73 Posted October 7, 2010 Share Posted October 7, 2010 Yep got some fantastic tutorials on game artist Glad to be of some help mate Thanks Gimpy73 Quote http://www.fallingpixel.com/mac10-3d-model/26203 (MAC-10) http://www.fallingpixel.com/glock17-3d-model/26471 (Glock-17) http://www.youtube.com/user/MRGIMPY73 Link to comment Share on other sites More sharing options...
Pancakes Posted October 12, 2010 Share Posted October 12, 2010 I'm no expert. And I doubt you'll find a tutorial on this method. But I'm researching Genetica/Blender/3dCoat worlkflow. It's really nice, but expensive. It will cost you about $700. Though I bought Genetica when it was 50% off. Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
wailingmonkey Posted October 15, 2010 Share Posted October 15, 2010 "3dCoat uses p-tex which is not very usable if you want to paint your model in a 2d program." it is 1 auto-UV option, of 2...you don't have to leave it as ptex, you can use the programs other options to UV-map your object as you would in other software (placing seams, and choosing the unwrap style that best fits: ABF LSCM, Planar). The other auto-UV option is the developer's own, and was meant to be a quick way to import an object and get to painting fast---by no means is it as optimal as creating your own UV layout within the program. Quote Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS Link to comment Share on other sites More sharing options...
Michael Betke Posted October 16, 2010 Share Posted October 16, 2010 ah ok. thanks for the explanaition. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Miira Posted August 7, 2011 Share Posted August 7, 2011 Hi.. Texturing of models is not difficult, but needs to know how to do it. Texture quality is also important. Uv, ears are in proportion, too, otherwise there is a problem when mip mapping. This is the UV map for my model M24. Quote Link to comment Share on other sites More sharing options...
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