Aily Posted October 1, 2010 Share Posted October 1, 2010 I don't know does anybody asked this. Why when i render to texture by 3DSMAX direct in to DDS format Leadwerks cant draw it? I tryed different DDS compression types in MAX options, but textures don't drawing therefore. Some time ago i downloaded cubemap textures in DDS from Nvidia site, and it's not works in leadwerks, but in MAX viewport all cool. Funny, how many DDS formats in the world? What you think? How it is treated? Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Canardia Posted October 1, 2010 Share Posted October 1, 2010 LE needs mipmaps in the DDS file, else it will appear black. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Aily Posted October 1, 2010 Author Share Posted October 1, 2010 LE needs mipmaps in the DDS file, else it will appear black. Max have "save mipmaps" flag. See the picture. Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Canardia Posted October 1, 2010 Share Posted October 1, 2010 That should work. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Masterxilo Posted October 2, 2010 Share Posted October 2, 2010 It doesn't work for me either. I have to resave them in photoshop. But when I render to texture, I use lossless formats with pretty high resolution only anyways. You'll be glad you did this later, believe me. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
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