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Different kind of game behaviors


Rick
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Just trying to get a feel for some different kind of game behaviors that people can think of. I'll give a small list as an example of the kind of stuff I'm talking about and I'm just curious if people can think of any other.

 

FPS camera controls

3rd person camera controls

WASD movement controls

Click to move

3D Visual model

Animation

Shoot

Inventory

Volume trigger

GUIButton

GUITextbox

 

 

I would expect the list to be huge, so just curious if anyone can help add to my list. These would be behaviors that things in games have. Could be specific or generic. Just brainstorming here.

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WebCam detected movement (for example FreeTrack, Flexman is using it already)

Kinect (around Dec 2010)

3D sound based gaming (not much visual aids)

Brainwave based controlling (already worked on C64)

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They will change your game behaviour and gaming experience also dramatically.

For traditional game behaviour I could also add:

- Casting of spells (also real life spells like Hypnosis and Moses' 7th book)

- Quantum Teleportation (the player can move from any place to any place instantly, kinda like Portal, but with more freedom)

- Run/Sprint/Jump exhaustion. In most games you can run at full speed forever (and especially jump forever like in WoW), which kinda ruins the gameplay.

- Food/Drink needs, and also their counterparts (when the body has used them)

- Real life skills based gameplay (the player needs to know what to do in the game also, for example how to hold a knife, how to assemble something, etc...)

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Triggers in general

  • Volume (mentioned)
  • Timed, absolute and delta
  • Collision
  • Other Trigger conditions

 

Picking up, dropping objects (FPS weapons)

Ladders (control axis swapping and clamping)

Portals (enter and exit, level change and trans-location)

Gravity control

Fog of War

Checkpoints

 

(speaking of which, this was an interesting essay on penalties in games, ignoring Prince of Persia there are some valid points

)

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Nice Flexman, those are the things I'm looking for. Thanks for the link too.

 

 

Reload Weapon, Quaff potion.

 

Another one you may not have though of is Effects. Say you are given a short term boost, you don't want to alter your main stats, you want to keep the boost in a separate object and add it to your main stat when you check it.

 

When the effect wears off, it is deleted from your system. These kinds of effects can be used for many things from spells, potions, magic weapons and injuries that can be healed or can wear off by themselves.

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