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Model physics issues


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Hi,

I've been learning from the tutorials in the documentation section and I've come to a stand-still due to problems with models and character controllers, concerning the physics. Now Body's work fine and update normally, however when using Model's, the physics does not update, yet collisions occur. Also when using a character controller, the character will not move, even when updated. I've used a body and a model in the same program, and the body assumes usual behaviour. I have also noticed that shaders are not applied in the program. To further confuse me, using the source code and project file given in the models tutorial yields the same results.

 

What could possibly be missing? Any suggestions?

 

I'm currently using version 2.28 with C++, and use both Vis 2010 Ultimate / Vis 2008 Pro.

 

EDIT: My apologies, I found a thread in the old forums about this and resolved the models issue using the PhyGen tool. However I'm still at a loss as to how to get the character controller working.

 

EDIT2: My utmost apologies, I've now got the character controller working.

 

I'd like to take this opportunity to thank the developers for creating a truly outstanding game engine. Thank you!

(Delete this topic as you will)

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