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Terrorist Zero

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Everything posted by Terrorist Zero

  1. I'm also programming with Nevadaes, and it seems that the crash happens when trying to access an object (for example a Model or World). We have the Engine initialized in one DLL, then say I had a pointer to a World declared in the same class as the Engine, but used one of its functions directly from a different DLL, the World wouldn't exist (and yes it's been initialized - this is just an example). To test this further I've created a new Engine within the class accessing the World, which works perfectly (bad practice, but it's only a test). I'm almost certain that the issue is due to crossing DLL functionality, especially as the LEO classes aren't programmed to be DLL-friendly. The big question is, can we get around this without re-writing LEO for some DLL fun?
  2. Hi, I've been learning from the tutorials in the documentation section and I've come to a stand-still due to problems with models and character controllers, concerning the physics. Now Body's work fine and update normally, however when using Model's, the physics does not update, yet collisions occur. Also when using a character controller, the character will not move, even when updated. I've used a body and a model in the same program, and the body assumes usual behaviour. I have also noticed that shaders are not applied in the program. To further confuse me, using the source code and project file given in the models tutorial yields the same results. What could possibly be missing? Any suggestions? I'm currently using version 2.28 with C++, and use both Vis 2010 Ultimate / Vis 2008 Pro. EDIT: My apologies, I found a thread in the old forums about this and resolved the models issue using the PhyGen tool. However I'm still at a loss as to how to get the character controller working. EDIT2: My utmost apologies, I've now got the character controller working. I'd like to take this opportunity to thank the developers for creating a truly outstanding game engine. Thank you! (Delete this topic as you will)
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