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Animation Troubles


Porsche
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Okay so it's been awhile, but I hit a wall with my models. I think I'm missing something with my models that have bones (bipeds, etc)...

 

The bones seem to animate fine, but the physique animation on the actual mesh isn't making it into the GMF.

 

In an attempt to solve the problem I made a new scene with a single cylinder with 2 bones... I've recorded the animation in MAX and in the Model Viewer to show you my problem. I'm using the Max Leadwerks Export tools. Here are the settings:

post-30-12714709536948_thumb.jpg

 

Here's the video:

http://www.vode-an.com/media/animationProblem.wmv

 

If you prefer that I upload it to YouTube I can do that as well. Any suggestions or help would be greatly appreciated.

-Porsche

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Artist, Animator, Musician, P/T Programmer

Dual Core @ 2.6GHz per /nVidia 9600 GT/ 4 GBs DDR3 6800 / XP Pro 32/64 Bit

Photoshop CS3 / 3D Studio Max 8 / VS '08

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Hi! What are you using for skinning (skin modifier or physiqe) ?

1. The exporter supports only skin modifier, and it must be on top of modifier stack.

2. You have to apply material to a model to be able to see animation in LE (because animation is implemented through shaders).

3. When you want export skinned mesh select only the mesh, don't select bones. Otherwise the exporter will create mesh for bones in gmf file.

 

I think your problem in materials. Just apply standard material and set Export materials option.

Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64

3ds max / photoshop CS3 / C++

http://www.arbuznikov.com

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Thanks ArBuz. I was using the Physique modifier, not the skin modifier. =)

simpleSigPNG.png

Artist, Animator, Musician, P/T Programmer

Dual Core @ 2.6GHz per /nVidia 9600 GT/ 4 GBs DDR3 6800 / XP Pro 32/64 Bit

Photoshop CS3 / 3D Studio Max 8 / VS '08

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