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Vegetation Placement and Scaling


darrenc182
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When I try to scale my source vegetation models in 3ds max and then place then into a Leadwerks scene using the terrain vegetation placement tool the models remain the same size as they were before I changed there size. I am exporting the models out of 3ds max using the fbx format. The models are properly scaled when I just add them as models. Is this a problem other people have had? Any and all help will be greatly appreciated.

Intel 2nd Generation i5 Quad Core Running at 3.30GHz. 8GB RAM, GeForce GTX 460 1024MB DDR5.

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Reseting XForms should do the job before export. :lol:

 

I reset the xform by going to the Utilities tab, selecting the Reset XForm button and resetting the selected object. It looks like the model is of the correct scale, but the object is has now been rotated 90 degrees on the x or z axis so that it is now parallel with the ground when I export it out of 3ds max and import it into the Leadwerks editor. In 3ds max, however, it has the correct orientation. Any ideas on how this could be happening and how I can correct it?

Intel 2nd Generation i5 Quad Core Running at 3.30GHz. 8GB RAM, GeForce GTX 460 1024MB DDR5.

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Alright I got it working, but I have to export them out as obj files. FBX just doesn't export properly. Is there any way to get water reflection and shadows to work with vegetation being positioned using the vegetation placement tool?

Intel 2nd Generation i5 Quad Core Running at 3.30GHz. 8GB RAM, GeForce GTX 460 1024MB DDR5.

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