Jump to content

gun placement


cassius
 Share

Recommended Posts

This is what I have got so far.

 

Local gun:TModel = LoadModel("abstract::gun08.gmf")

EntityParent(fw.Main.camera,gun)

PositionEntity gun,EntityPosition(fw.Main.camera)

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Link to comment
Share on other sites

Ok I have my gun set up and in position with sound effect and muzzle flash.

I have two problems.

1: The muzzle flash looks good on the gun but produces a sharp round reflection on walls.How can I make it less foccused?

2: I have no idea how to make the gun fire bullets. Any hints would be welcome.

I have studied the lua controller script but can't understand the bullet firing bit.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Link to comment
Share on other sites

1: use a lower range value for the pointlight or

local muzzleflash = CreatePointLight(1)

2: I don't know how to shoot either, but what I would do is stripping down the FPS controller script. Test it out every time you remove a line and see what happens. Thats the approach what I mostly use. Like for example: Do I need values with recoil or do I wan the gun to sway. Ofcourse you can add it back gain later. but for now try to do it without it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...