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Has anyone written a .smd imported for LE?


puki
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Why would you need .smd support?

 

For testing, and your own use, it's not much of an issue, but for anything that gets finished, using other people's smd files could get you in a fair bit of trouble. You can always convert your own media onto the gmf format

LE Version: 2.50 (Eventually)

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I can't be bothered with the conversion process - too much of my time is spent converting things.

 

I've just checked and Leadwerks Engine SDK 1.10 had .smd support - as well as .b3d.

 

It would be great to have smd support back.

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You can use UU3D Pro to convert any format to gmf.

 

There's really not many tools a game developer needs, and they're not expensive if you didn't spend your money on useless stuff:

1) Leadwerks Engine 2.3 (150€)

2) Ultimate Unwrap 3D Pro (44€)

3) 3D World Studio 5.52 (37€)

4) Blender (0€)

5) Gimp (0€)

6) Paint.NET (0€)

7) Visual Studio 2008 C++ (0€) and/or Lua (0€)

 

So for a total of 231€ you have all tools you need for even AAA game development.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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I think I can safely say their will be no native support for anything other than .gmf as support for the previously supported file formats was phased out some time ago. So I'd get used to having to use a format that can be converted.

 

If its the Half Life SMD format that you're refering to then I think Ultimate Unwrap 3D Pro has an importer for that so you could convert it to gmf format using that.

 

btw ... 'I can't be bothered' is not going to get you very far when trying to create a game :)

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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btw ... 'I can't be bothered' is not going to get you very far when trying to create a game

Well depends.. If you wanna create "Limbo of the Lost 2" can be just fine.. :)

Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10.

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Well depends.. If you wanna create "Limbo of the Lost 2" can be just fine.. :)

lol ... good reply :D Did they ever get sued btw?

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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