Jump to content

Transparent and refraction shaders


xtom
 Share

Recommended Posts

Not sure if this is a bug but I noticed the dust particles in my game were no longer fully transparent using the latest beta version. Changing the shader from transparent to refraction makes them look fine again but shouldn't they look as before with the same transparent shader? I kinda get the impression the transparent and refraction shaders are mixed up as it looks like the transparent shader is giving a refraction effect and the refraction shader is just transparent. I'm not sure if it's bug, new behavior or if I should change the shader or not.

Check out my games: One More Day / Halloween Pumpkin Run

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...