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Asset::Unmanaged releasing


martyj
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Can you give more information? Example code showing the issue would help to see what is happening. All anyone can do is guess with so little information.

 

example code in lua showing it working:

window = Window:Create("example",0,0,800,600,513)

context = Context:Create(window)

world = World:Create()

camera = Camera:Create()

camera:Move(0,0.5,-2)

light = DirectionalLight:Create()

light:SetRotation(35,35,0)

 

drum1 = Model:Load("Models/barrel/barrel.mdl")

drum2 = drum1:Copy()

drum2:SetPosition(-1,0,0)

drum3 = Model:Load("Models/barrel/barrel.mdl",Asset.Unmanaged)

drum3:SetPosition(1,0,0)

 

while window:KeyDown(Key.Escape)==false do

if window:Closed() then break end

 

if window:KeyHit(Key.D1) and drum1 then

drum1:Release()

drum1 = nil

end

if window:KeyHit(Key.D2) and drum2 then

drum2:Release()

drum2 = nil

end

if window:KeyHit(Key.D3) and drum3 then

drum3:Release()

drum3 = nil

end

 

Time:Update()

world:Update()

world:Render()

context:Sync(true)

end

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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Here is the crash I receive:

 

Creation:

this->model = (Model*)Model::Load(item->GetModelPath(), Asset::Unmanaged);
this->model->SetUserData(this);
this->model->SetKeyValue("name", item->GetName());
this->model->SetVelocity(Vec3(0, 0, 0), true);
this->model->SetCollisionType(Collision::Prop);
this->model->SetPhysicsMode(Entity::RigidBodyPhysics);
this->model->SetPickMode(Entity::SpherePick, true);
this->model->SetMass(10); // TODO: real mass
this->model->SetSweptCollisionMode(true);
this->model->SetPosition(position, true);

 

Destroy Code:

ItemEntity::~ItemEntity()
{
 this->model->SetParent(NULL);
 this->model->Hide(); // TODO: Delete me
 this->model->SetUserData(NULL);
 this->model->Release();
}

 

I should mention, this doesn't happen on every map. Just the map of my demo.

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