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engine.dll crashing in render...


Chiblue
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This evening while working on my project, I suddenly started getting an exception error...

 

Unhandled exception at 0x10136e5b in fpsbase-Debug.exe: 0xC0000005: Access violation reading location 0x00000054.

 

This is in the gamelib game.scene.render function call...

 

The call stack shows the following...

 

>	engine.dll!10136e5b() 	
	[Frames below may be incorrect and/or missing, no symbols loaded for engine.dll]	
	engine.dll!10136da0() 	
	engine.dll!1011cb7c() 	
	engine.dll!1011d842() 	
	engine.dll!10135b58() 	
	engine.dll!1013532f() 	
	engine.dll!10134ae5() 	
	engine.dll!101092d9() 	
	engine.dll!1014ed66() 	
	engine.dll!1014e17d() 	
	engine.dll!1014fd5b() 	
	engine.dll!1015036f() 	
	engine.dll!10184c98() 	
	fpsbase-Debug.exe!__crtLCMapStringA_stat(localeinfo_struct * plocinfo=0x00000000, unsigned long Locale=169668648, unsigned long dwMapFlags=52428, const char * lpSrcStr=0x000f000e, int cchSrc=65568, char * lpDestStr=0x0c310048, int cchDest=2, int code_page=168081568, int bError=204611560)  Line 346	C++

 

the things I have changed are a couple of my lua scripts, and the AI animation controls... I know it it probably something stupid I have done, but what would cause this crash... maybe someone has seen this happen before?

If it's not Tactical realism then you are just playing..

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