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Make the screen pixelated


Brutile
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Thanks shadmar. That's almost what I'm after, but is there any way of making it sharper? I'm looking to have solid pixels, without any kind of blending/combining. I'll try to figure it out myself, but in the mean time if you know how to do it, it would be greatly appreciated.

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Thanks shadmar. That's almost what I'm after, but is there any way of making it sharper? I'm looking to have solid pixels, without any kind of blending/combining. I'll try to figure it out myself, but in the mean time if you know how to do it, it would be greatly appreciated.

 

Adjust this -

const int downgrade = 6;

1 = 1920x1080

6 = 320x180

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Say there is a cube in the level that is white with a black shadow.

One side is white, one side is black.

Where the white meets the black, I don't want grey, I just want white and black pixels.

 

so like this but pixelated?

post-14-0-30232500-1456357563_thumb.jpg

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I was using black and white as an example, I didn't mean it literally.

I'll explain it in images.

I've attached two images, imageA is what I want. imageB is what is happening.

Notice the blending in imageB. If the object has 3 different colors, I only want 3 colors being rendered, not any in between colors.

post-9910-0-32645600-1456357323_thumb.png

post-9910-0-15391500-1456357329_thumb.png

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