drarem Posted October 12, 2015 Share Posted October 12, 2015 self.sprite:Release() doesn't work, i can hide it though. how do i free a sprite? Thanks. Quote Link to comment Share on other sites More sharing options...
macklebee Posted October 12, 2015 Share Posted October 12, 2015 It appears to work for me. We might have to see your script to determine what the problem could be. window = Window:Create("sprite",0,0,800,600) context = Context:Create(window) world = World:Create() camera = Camera:Create() camera:Move(0,0,-3) sprite = Sprite:Create() local material = Material:Load("Materials/Effects/tracer.mat") sprite:SetMaterial(material) sprite:SetSize(0.25,5.25) while window:KeyDown(Key.Escape)==false do if window:KeyHit(Key.Space)==true then sprite:Release() end Time:Update() world:Update() world:Render() context:Sync() end Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
drarem Posted October 12, 2015 Author Share Posted October 12, 2015 Ugh.. thanks, twas my script. Quote Link to comment Share on other sites More sharing options...
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