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Scope motion drift in FPS..


Chiblue
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I am trying to create a realistic scope motion drife and shooting recoil in scope, I have created a random cam offset for X and Y, then I use curve to transition between the 0 and offsetm I then add this to the current camera rotation... I am using small values but no matter how smale I make the increment I still get a jerky motion... Does anyone have any other thoughts on ways to get scope drift working? even suggestions would be helpful.

If it's not Tactical realism then you are just playing..

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