tjheldna Posted June 30, 2015 Share Posted June 30, 2015 I came across this a day or two ago and wish I researched into Modo's animation system a bit more thoroughly. I'm posting this as it may help someone out too. In Modo's 'Animate' I've become accustomed to creating all my animations in a single string well that's no more. If you create an 'Action' for each of your animations and create each animation in the specified action. For example a 'idle' action is been created and selected, I then created the idle animation, same for run, walk etc. See image. In Modos .fbx preferences have 'Export actions into separate takes' selected before exporting When imported into the animated model Leadwerks editor, each 'take' will be imported as a separate animation with the animation length being the start and end key frames of each 'action'/'take'. Doing it this way does away with some of the need to create the text file to define animations or creating them manually. Two major benefits are that at any stage I can increase/decrease the number of frames of any animation and LE will import it perfectly and it really is nice being able to isolate and work on one animation at a time. Now that I have delved deeper into Modo's animation's tab further, it really is great to use. 1 Quote Link to comment Share on other sites More sharing options...
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