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Sniper Scope overlay..


Chiblue
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I am building a sniper function in my project and I have an overlay texture that I want to use for the image, basically it is a circle with some targeting lines that are alpha channel and the rest is opaque...

 

I was going to load this into my scene using DrawImage, but when I want to switch out of sniper mode, I need to remove or hide the overlay... I was trying to use a plane but this presents all sorts of problems with zoom, collisions not to mention sizing and positioning..

 

Does anyone have any thoughts on how to but a my sniper overlay up and then remove it when leaving sniper mode?

 

Thanks

If it's not Tactical realism then you are just playing..

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