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UU3D Flip mesh and bones...


Chiblue
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Not sure if this is a Modelling question or LE quesiton, but I have a weapon model with animation that is a left handed weapon... I want to have the ability to have eithe rlef tor right, It seems to me that if I can mirror the entire model on the Y axis, including the animation, this should acheive the desired result...

 

So is there a way I can do this in UU3D or (as I said) not sure if I can do htis in LE?

If it's not Tactical realism then you are just playing..

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In UU3D when you load a direct X file you have the option to flip handedness, in the load dialogue window.

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