Jump to content

Baked textures in 3ds Max


AggrorJorn
 Share

Recommended Posts

Thanks for replying Micheal Betke :P

 


  •  
  • I have a model which consists out of multiple small models.
  • Every single model has a texture applied to it and has uw mapping modifier attached to it.
  • I attach all the model together, because I want only one texture.
  • In the render to texture menu I use the diffuse color output for baked textures.
  • I save the uv coordinates via the flattened uw that is apllied to the model.
  • I remove the flatten modifier.
  • Then I apply the new baked texture to the object
  • I attach the modifier unwrap uvw.
  • I load the uw coordinates so that the baked texture gets positioned right.

 

The texture coordinates are right but the texture is realy bad afterwards. I made a video of how I do this.

http://www.visualknights.com/baked/clock_controller.swf

Link to comment
Share on other sites

Take a look at 2:11. Your baked clock texture got only a very tiny spot on the huge map. The automatic-uv layouting is **** and you have to unwrap your low-poly object before plus disable the automatic unwrapping in the render to texture dialog. :P

Pure3d Visualizations Germany - digital essences

AAA 3D Model Shop specialized on nature and environments

Link to comment
Share on other sites

you have to unwrap your low-poly object before

So when the object has several textures attached to it and all the parts are attached together, then I need to ad a Unwrap UVW modifier (before I render to texture.)? If so I really need to do does tutorials again. Unwrapping is the toughest thing in 3ds Max in my opinion.

Link to comment
Share on other sites

No you need to unwrap your lowpoly where the texture is going to be baked on.

 

Learning proper unwrapping is a nasty but neccesary task. :P

Check game-artists.net for video-tutorials on unwrapping. There are good ones in the Spotlight Section. Plus Eat3D has also good tutorials on unwrapping stuff. :)

  • Upvote 1

Pure3d Visualizations Germany - digital essences

AAA 3D Model Shop specialized on nature and environments

Link to comment
Share on other sites

I would recommend learning how to use the stitch command and Relax UV tools. These two tools are huge time savers. Pelt mapping can be useful for organic meshes too. I usually assign the stitch command to a hot key while in the Edit UVs Window because I use it so much. If I remember right, the Next Gen Texture Techniques by Eat 3D goes into all 3 of these pretty well (stitch, relax, and pelt mapping), among other things.

 

You can also get better results from Auto Unwrap by using the Pack UVs tool after they have been automatically unwrapped. I still would recommend learning to lay them out by hand, but it is an option if you don't have time to.

Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB

Online Portfolio | www.brianmcnett.com

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...