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3ds Max animation export


gordonramp
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I know there are a few threads about this and I've tried all of the recommendations but am still having difficulty exporting an animated rig from Max. I've had the most luck exporting to Fbx and converting in UUnwrapPro. The soldier model converts fine. But when I try my own rigs, this is what happens...

 

The animation is joined at the pelvis but the rest is separate from the mesh. Any idea why this might be? BTW. I'm using the Skin Modifier not Physique. :)

post-35-12656607021425_thumb.jpg

AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64.

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I have..

 

texture0="abstract::mesh_512x512.dds"

texture1="abstract::mesh_512x512dot3.dds"

shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse_bumpmap_specular.frag"

shadowshader="abstract::mesh_shadow_skin.vert"

 

That's helped actually, I've got it sorted. Thanks.

AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64.

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