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C++ project on Linux, Failed to launch .... mygame.debug


mspike
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Hi,

I'm running on Linux, everything seems to work, I can start Lua projects, but when I try to run a C++ project I get a popup which says:

Failed to launch "/home/XXXX/Documents/Leadwerks/Projects/first\first.debug".

 

Any idea ? In fact I think I'm missing some packages... Unfortunatelly I don't see any additional info anywhere... Thanks in advance !

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I think I'm on track now, opened code::blocks and now tried to compile, I think I will be able to find the missing packages :)

Just one silly begginer question, will the Leadwearks gui work with C++ or I have to always compile from CodeBlocks (if I have no codechanges ...)

Thanks in advance !

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okay, this one is tricky...

 

/usr/bin/ld: /home/xxxx/.local/share/Steam/SteamApps/common/Leadwerks/Library/Linux/Debug/Leadwerks.a(loadlib.o): undefined reference to symbol 'dlclose@@GLIBC_2.2.5'

/usr/bin/ld: note: 'dlclose@@GLIBC_2.2.5' is defined in DSO /lib64/libdl.so.2 so try adding it to the linker command line

 

Any idea / hint ? :)

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Just one silly begginer question, will the Leadwearks gui work with C++ or I have to always compile from CodeBlocks (if I have no codechanges ...)

 

Whenever you make code-changes for c++, you will have to compile yourself (usually from within code::blocks). The Leadwerks-GUI only offers an option to run the existing executable binary. This works for LUA-Projects always because the LUA-Code is not compiled into the binary and thus the actual binary doesn't change (and there is a default one from the creation of the project).

 

EDIT:

So, if you have no codechanges and compiled it once, you can use the button.

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Understood ! Thanks a lot !

One more question, do you have any detailed user manual for the C++ development ? I only found the "unofficial" faq. (Which is great anyway!)

Thanks a lot ! I'm really excited about this framework now ! And the support is just great !

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