Search the Community
Showing results for tags 'Windows'.
-
Hey all, I tried to run LETheora outside of the editor, but it gives me the: EXCEPTION_ACCES_VIOLATION error. it's even not working inside the editor. the code I'm using: and my error log: Please don't mind the path it's created in, since I'm a very lazy person to create new paths every time... Anyhow. it gives me a error every time it arrives at the LETheora part. because when I delete that it will run as it should be. How can I fix this? it only give me the exception error. but not any specific error. Regards,
-
Hey all, I tried to run LETheora outside of the editor, but it gives me the: EXCEPTION_ACCES_VIOLATION error. the code I'm using: and my error log: Please don't mind the path it's created in, since I'm a very lazy person to create new paths every time... Anyhow. it gives me a error every time it arrives at the LETheora part. because when I delete that it will run as it should be. How can I fix this? it only give me the exception error. but not any specific error. Regards,
-
Hey everyone. I am trying to use 3D World Studio to export a small map area into LE. I am using dds textures, and when I loaded it in editor, It only worked for one texture. I had been using 2 different textures, but the second one always showed up in white. All the files are in the model directory, and I have tried this before previously (with different textures), but the second texture was always a null white. Thanks in advance,
-
To prevent non Leadwerks Engine specific/Related entries from my Blog being automatically published here via the Blog Feed, I have removed that functionality, and will simply add a new entry title and link here for all Leadwerks Engine specific/Related entries. Leadwerks Related Blog Entry. Meet The Flockers.
-
Hello all, When I export a map from FPS creator (for indoor maps) it will export to DBO. I downloaded the DBO import / export plugin from UU3D website. when I open it up, it will show all textures (super HD and such) but now I want to export it to: - *.X - *.GMF - *.OBJ to just test if everything is working correctly, and even do a slight few changes. the problem now is that when I press up the export button... it won't export the textures. it will just give a white model. how can I change this to get it textured? it are 200 textures (most of them used more than once) and it's really big. I already tried to open it up in UU3D as exported model. but it give names as: texturebank_scifi_walls_w_d_1_c.dds so I changed a few textures to be in that format, but still won't work... I can post up screenshots if someone doesn't know the problem... but please whalp me. Have a nice Sunday! cheers!