At the moment I have some problems to convert .b3d animations into .fbx or better in a .fbx file format which LE3.4 recognizes as an animation file.
When I use Fragmotion to convert an animation made with Pacemaker as .b3d to .fbx and plug it into the Leadwerks Editor, then only the mesh without texture I have in the "mesh-editor" no animation.
When I will load an .fbx file into Blender from Fragmotion, the .fbx file is too old.
If I convert with Autodesk FBX Converter to format 2013 I can read into Blender and the animation works,
but not the exported file with the leadwerks plugin, the newest from GitHub.
It is always only a mesh without texture and animation.
I suggest to implement .b3d animation file format for import into the Leadwerks Editor and/or .x and .dbo file format.