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frednaar

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  1. Consider many users now use ipads and such for reading, the best way to do it would be an xml /database based documentation being exported to html (with a download full html documentation link) and pdf. There are a number of tools to do that we use in our company if you need help on that.

     

    As long as tutorials go I really love the style of this book

    Essential C++

     

    also introduced with some examples here

    http://www.entish.org/realquickcpp/realquickcpp.html

     

    After reading several C++ books (I come from C#) I really like the approach, it gives a full tutorial with cleverly thought of in depth examples for real world cases.

  2. That's a great project thank you

     

    if you need maybe have a look at the code enclosed with the book C# for serous game programming

     

    http://www.leadwerks.com/werkspace/topic/3353-book-on-c-opengl-game-programming/

     

    In part 2 author creates a full 2D openGL game engine integrating several C utility libraries..

     

    I really like for example the game state management, also a joystick input class would be useful.

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