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Posts posted by saboteur
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I had same problem with Cinema4D 11, and the only way to solve it was to fix the model with Unwrap3D. Its a problem from conversion.
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Making a game is not like driving a car. You will learn to make a big game if you can apply concepts you learned on small projects to big projects.
It's true. But you can apply concepts you learned on not finished big projects to big projects.
There are many learning ways. I begun to code at 12 with a ZX Spectrum in Basic, and learned Assembler a year later (in 1982 there wan not Internet ). Fortunately I didn't say that time I want to make games, I simply did it.
I think everybody can learn whatever if they try. If he fail at first attempt to make a MMOFPS, probably he will be organized better the second time.
"learns from mistakes"
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Only trying to make a big game you learn how to make a big game.
So, go for it and ask for help when needed.
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I'll add the possiblity of draw text over a texture, or manage text like a texture. So, you could make 3D Huds.
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you have a purebasic licence too ?
Yes, and I sold some programs coded with purebasic. But I bought Blitmax because there were not leadwerks wrapper for purebasic, and other usefull things like OOP.
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It's the first time I see a purebasic version working ok. XD
Good job and go for it.
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Feliz Año Nuevo!!!
Happy New Year!!!
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There is a little problem when using HDR+DOF.
Tested with NVIDIA GTX 260.
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Hello everyone.
It's time to check new engine.
Failed to initialize debugger ?
in General Discussion
Posted
Same problem here. Is there any way to fix it?