I have been reading for a while now but this might just go smoother if I lay out a list of questions, surprised there isn't a FAQ that contains most of this somewhere already. Appreciate your time and thank you in advance, this may lead to more questions.
1) Has anyone moved a project from UDK into Leadwerks 3? What issues did you encounter? How much had to be rebuilt and what was it?
2) Animated Model Extension Formats? Can it handle PSK/PSA?
3) Static Model Extensions Formats? Can it handle FBX?
4) Graphics Extensions and special requirements? Power of 2 I would assume?
5) Can you import map files from other editors by chance? Not everything would translate but I would hope most geometry could, would be a time saver.
6) I hear 3.1 is supposed to be the new engine that will have it all, does anyone have a timeframe of when it might be releasing?
7) Replication, Networking & Security. How is this setup? Is it by default built with these in mind, is it server side oriented?
8) Player count? How big can it scale could it handle MMO Size #’s or even 100 people on one level?
9) Engine Budget, some engines all you need is more horses and they can handle more on screen budget. Other engines it doesn’t matter how much CPU/GPU you throw at it eventually there is a chug ceiling. What are the typical budgets for a medium range PC.
10) Limitations? What are some of the big limitations or issues a developer should be made aware of? I am fairly impressed with what I see, however I read a lot of grumblings about how this isn’t a complete engine as of yet? Could someone currently take this engine and make an AAA Title?
11) Scaleform GUI or Interface? I am not hearing much about interfaces, can anyone provide details on interface specifications or requirements? Limitations? AS3 Format?
12) Is it able to interface with external programs? DLLBInd is a common way for UDK to interface with external programs, does leadwerks have something similar?