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redstar_dan

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Everything posted by redstar_dan

  1. The only way i can seem to get collision to work, is to build basic primitives in leadwerks and place them around the high poly mesh, setting the blocks in leadworks to not be visable... Surly there is a better way to do this, by making my mesh becomes its own collision.
  2. I just cant get this to work, not sure what im doing wrong
  3. Oh I see, sorry I was looking at the Scene Tab, not the Assets tab. Many thanks I chose Polymesh, and now have a .phy file. I assume i need to add that to the physics tab of the mesh properties, and browse to it in the shape file? I tried this, and the character still falls through the mesh :/
  4. Thanks I cant see anything referring to Right-click->Generate both on the mesh in the view port, or in the asset manager, where can I find that?
  5. Ok Ive figured it out I think, it appears. If I have glass element, do they need to be sepeare objects, or does the whole environment need to be one mesh? Im also confused on how to make my mesh have collision. I placed a character into the scene, but it just drops through the world lol
  6. Thanks for the replies I can see the model in the asset list, however it only appears in the root list, not under and of the sub folders. If i double click the model (it immediately had a shaded icon of the model) the viewer appears empty, however i can see the vertex and poly count, so I know it is actually there. I tried re-calculating and then saving and re-opening, however its still empty. I also tried flipping the normals, and the same issue of nothing appearing applies. I can see that flipping is affecting the model, as the thumbnail changes according to the flip. colour me confused
  7. When I drag the fbx onto the viewports and drop the file, these are the last two lines of text. Conversion: success Loading model "C:/Users/Daniel/Documents/Leadwerks/Projects/MyGame/test 03.mdl" Deleting model "C:/Users/Daniel/Documents/Leadwerks/Projects/MyGame/test 03.mdl"
  8. Hi all, I am very new to Leadwerks. I seem to be having a problem with exporting from 3ds max and importing into leadwerks. The FBX export, seems to work correctly, no error messages or warnings. When I import the FBX in Leadwerks, my model never appears. If I drag the FBX into my scene, and drop it over one of the view ports, in the dialogue window, it states that the model has been deleted straight after it imports. I assume there's something basic going on here, that I don't understand. Could somebody please shed some light on this for me Many thanks, Daniel.
  9. Ok, excellent, thanks! So with 3ds max, I tend to use Vray as a render engine, and I use Vray materials for my scenes. Can I by any chance use materials like that when exporting? Do I need to apply, more specific materials to be compatible when i export? If so, would it be something like tif, bmp, type formats? Also with scale, I normally work in Millimetres in 3ds max when creating geometry. When I export out, do I need to change scales? How do I make sure my geometry is the right scale to a human person, or the height of the game character in the editior. Sorry for these basic questions.
  10. So I managed to find the download link via some searching on here, but once i got to the link, it states I dont have permission. How do I gain permissions to download?
  11. Hi all, I have just purchased the Indie version from steam of Leadwerks, and not sure if I should had purchased the pre-order of 3.1 instead. I am very knowledgeable in 3ds max, I use it for architectural work and have worked in the games industry in the past as a 3d artist. Im hoping this will make my life a lot easier with Leadwerks. I have no idea how to use Leadwerks, but that is to be expected at this point as I need to look at many tutorials. That said, I watched one video, that talks about a tool called; 'Leadwerks tools 2.1 for 3ds max'. it states that you can find the tool in the download section of Werkspace from leadwerks.com I cant for the life of me find the 'download' section in Werkspace. Do I need to somehow link the indie version of leadwerks to my account on here? Should I had spent the money on 3.1 instead? I am a bit confused and lost right now. Hope someone can point me in the right direction.
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