Ok, excellent, thanks!
So with 3ds max, I tend to use Vray as a render engine, and I use Vray materials for my scenes. Can I by any chance use materials like that when exporting?
Do I need to apply, more specific materials to be compatible when i export?
If so, would it be something like tif, bmp, type formats?
Also with scale, I normally work in Millimetres in 3ds max when creating geometry. When I export out, do I need to change scales? How do I make sure my geometry is the right scale to a human person, or the height of the game character in the editior.
Sorry for these basic questions.