Hi,
I'm trying to resize the physics shape of a cylinder which is my player.
I've tried a simple code :
Entity* player;
Model* playerModel;
//Create the player
player = Pivot::Create();
player->SetPhysicsMode(Entity::CharacterPhysics); // Set player physics
player->SetPosition(Vec3(0, 1, 0));
player->SetMass(1);
//Create player mesh
playerModel = Model::Cylinder(64);
playerModel->SetParent(player);
playerModel->SetPosition(Vec3(0, 4, 0));
playerModel->SetScale(1, 2, 1);
playerModel->SetColor(0.0, 1.0, 0.0);
Shape* playerShape = Shape::Cylinder(0, 0, 0, 0, 0, 0, 2, 1, 1);
playerModel->SetShape(playerShape);
playerShape->Release();
What I'm doing wrong ?
Thanks