I'm in the same boat. From some very helpful tutorials and posts from this community I've figured out how to export from Blender (although I may be off on some settings), import to Leadwerks (3.1 Indie), fix normals, and work with textures. I can see my model on stage and in the editor, but this animation thing just isn't flying.
I've got a few questions in particular:
1) Can I use my Rigify animation/rig or not?
2) Do I select the armature object to export?
3) Does bone naming affect anything?
4) I've seen something about unchecking Default Take and Optimize Keyframes in the exporter settings and did that, but could someone post a shot of exporter settings that work for them?
5) Do I need to do something on the Leadwerks model editor end to make animations work there?
Thanks in advance. Loving the tool and the active community so far!