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phrygian10

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Posts posted by phrygian10

  1. Hi.

     

    My name is Travis, I have been drawing up a "module" as to teaching 3D design of game environments in one2one skype training.

    I have a gumtree add, too

    http://www.gumtree.c...ames/1073094247

    Look at that for some more details.

     

    Heres a portfolio

    travismuller3d.weebly.com

     

    Get in touch with me by email

    travis_gm@live.co.uk

    or skype

    phrygian10

     

    If you are interested in learning how to create 3D models for game engines.

    The first hour is free, because we will want to make sure you're all set up and ready on your end.

    After that, depending on what you want to achive we will discuss a fair rate.

     

    If you're a complete fresh beginner, then my module will take 2 -3 hours to complete and will cost £20 /$33 /€25

     

    Regards

    Travis

  2. As you can see, thats not going to appropriate.

    Its meant to be a road btw.

    I might have been able to work with it if i could have the road material drawn at min.height 0.5 .. But it always rounds up to a whole integer.

     

    ..Anyway as i said the height map should not be what decides where materials are drawn.

    post-9128-0-28686800-1389541989_thumb.jpg

  3. Try and set all transitions to 1 and play with the height/slope for each layer.

     

    Layer 1 covers all as a base layer

    When you paint on top of base layer, you can only filter the painted layer through slope/height

     

    I cant say im having much joy playing around with the settings you mentioned. All im able to do is swap which material had previously been drawn with another layer.

     

    Either way, still not able to draw more than 2 materials on the same Terrain.

     

    Why 2, anyway.? If its going through vertex colours it should limit me to 3.

     

     

    Edit: Ok, ive got 3 materials drawn on screen. But i had to increase the height of the terrain to assign that material to a specific min/max height.

     

    what materials I assign to the terrain should not be dictated by the heightmap.

    That might be convinient for a mountainous, organic landscape.

    But what im trying to achive will not benefit from this.

  4. Hi.

     

    Fairly certain that what im experiencing is a bug..

     

    I am using Leadwerks 3.1 Steam edition to create a terrain.

    Under the terrain tab on the right side of the screen, there is a area where you can assign 16 seperate layers.

    I can not get more than 2 to actually project onto the terrain at the same time.

    Ive tried organising the layers in different configuration, but no matter what its like there might as well be only 2 layers.

     

    To try to reproduce the bug, i suppose you could simply attempt to draw 3 seperate materials on a 256x terrain.

    Grass, dirt and rock.

  5. Hi.

     

    I just discovered Leadwerks, I think its quite a nice tool, I'll most likely buy it on payday and see if I can create something of reasonable ambition.

     

    Anyway, If people would like some 3D environment assets, contact me at travis_gm@live.co.uk

     

    What i meant by Free + Paid is, I would charge for work if it was time demanding, but if you would just like me to rapidly dish out placeholders or just something simple, It'd not be a problem, Consider it my contribution to the ledwerks community.

     

    Oh, heres my portfolio

     

    travismuller3d.weebly.com

     

    Heres what im doing in UDK atm https://www.dropbox.com/s/t8s0ltj86sxqmzl/UDKscreen.png

     

    Ps. getting sick of UDK crashing on me, constantly ;P

     

    Regards

    Travis

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