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Patrick

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Blog Comments posted by Patrick

  1. I like this, I have been doing similar things with the generation of dungeons/levels. (but only the level layout generation related things)

     

    My code broke though and I was having a hard time fixing it so I stepped back for a while to gather my thoughts to approach things a little differently.

     

    Your project will be one that I keep my eyes on, I am intrigued by Roguelikes in general! I hope that you manage to pull this off :P

  2. Well respectifuly, you're just asking for more features to tinker around with. Nothing you listed makes you any closer to having a playable game. That's exactly what I want to get away from. I want the Leadwerks community to output more playable games. I don't want to work on an endless research project to implement as many obscure features as possible. It's not very interesting to me to work on things that don't make it into a finished game.

     

    I believe that what I mentioned would truly help more people get things developed and out there... Giving systems already developed to allow people to tweak will surely get a few games out there but this is worth mentioning and I am sure you know the saying "give a man a fish and you'll feed him for a day, teach a man to fish and you'll feed him for a lifetime" if you were to make more tutorial content and learning resources, more quality games would be created and less of a general standard type of game with tweaked base scripts and stuff. That's the problem that FPSC has.

     

    More content to teach people how to use LE to achieve things will help get people on their way and then allow for more quality and unique game releases with Leadwerks, and I think quality trumps quantity... the quality projects will bring in traffic and users in quantities once they get out there and noticed.

     

    Just my two cents... but the gun set and scripts are going to help a lot towards getting people to make things either way. I look forward to seeing what comes next. (:))

     

     

    Regards,

    Patrick.

  3. I feel like content is only half of the battle, most people can obtain or make the content as you mentioned its not that hard to get your hands on, half of the people who grab or pay for art are usually capable of performing basic texture edits to make it seemingly match up in some cases too, but more than that I feel like people need some more articles and or videos on how to use the engine itself, and from that you will likely see people taking what they learn and getting really creative and then more user creations would likely crop up.

     

    There is already a really nice set of videos floating around here and there, but you really have to search for them.

     

    Getting content for the engine users is great, and definitely helpful. I just feel like once you have the content available, people still need to be able to do something with the content to show it off and show the engine off.

     

    I think if you were to divert some time to making more videos and or articles like the ones created by the community so far, but in a consistent process towards a series of how to's of things that could be taken and expanded upon you will find more people making more things with the engine.

     

    The number one thing a handful of my friends tell me when I try to tell them about the Leadwerks engine is that the other engines available have more learning resources on how to do this and that, which is why they are waiting to jump on board with this engine. I personally feel there is enough within the documentation and the currently available videos from the community to figure some things out with a little trial and error as I have been, but hopefully this helps you understand what I am getting at.

     

    I know that was slightly off topic, but I support the idea of making things easier by simplifying but allowing the use of LUA/C++ if and when you need it, this can only help Leadwerks obtain more users and make life easier on it's current user base, especially us artists.

     

    I hope my response helps in any way at all...

     

     

    Kind Regards,

    Patrick.

    • Upvote 2
  4. In the future I hope to see turrets mounted on trucks, guns that shoot chickens, and giant robots made out of cars.

    I love that reply. LOL

     

    I was actually working on a turret before I went to bed last night... I saw that Agrror made a tutorial on Turret AI and didn't have a turret model to use :'(

    http://youtu.be/5ROS4yJSPPU?t=8m16s

    A link to the general look of the model so far, nothing special yet but it will work as a decent placeholder once finished. I will try and get some more time in on it tonight and wrap it up tomorrow with a texture, if I can make the time to do that :)

  5. But.... I am a Linux fan boy ^__^ lol ( everyone should use linux!! haha )

     

    It doesn't necessarily stop anyone from playing it, it just means people would have to be patient but unless its a large popular game they probably wouldn't even notice until it released on their OS/platform anyway (with some lower profile indie games that's how it has been for me finding them anyway)

     

    Its hard to argue that though, and you're right... If the game is good enough it would likely show up in those mags and on those sites anyway :P

  6. I don't understand why anyone would wait? Why limit your games exposure for some artificial purpose? The only reason people do exclusive releases is because they get money to do so and "Linux" isn't going to give anyone money to do so. Linux, like any other OS, needs to be able to stand on it's own and not be promoted for no reason other than it's no Windows.

     

    Well there isn't a reason other than trying to support an open source project, in this case the OS linux :P

     

    releasing on different platforms exclusively is usually what gets you money out of that type of thing but this is only a limited time exclusivity, a little lik ewhat Dark Souls 2 is doing with releasing on consoles one month before releasing on PC. Usually indie developers typically release for the OS that they are using to develop their games and then port to others later unless they can support them all through the engine they use. (of course)

     

    I believe Linux can stand on its own but I wouldn't mind doing that, after all, why wouldn't you promote something that you like to others?

     

    Its just like the Leadwerks engine in some ways, you would promote it to people because you use and like or love it, not because its going to get you any money for doing so.

     

    I don't see how it would limit the exposure though, it would likely get the same exposure or more if mentioned on certain Linux news and Linux gaming sites for releasing exclusively on linux for a month in advance to windows and mac, which could be extra free advertising which you would otherwise not get from just releasing outright, I guess there are many ways to look at it though.

  7. I like Ubuntu... I recently tried out Linux Mint (Cinnamon) on a laptop and I quite like that, it uses the same repositories as Ubuntu too.

     

    Yeah I can see not being able to use the auto updater as being a real pain :( lol

     

    Once you get everything setup and running with Linux everything is pretty smooth in my opinion, I just hope that more applications like Zbrush and such tools most people use support it in the near future! :D

  8. Personally, I like the idea of promoting Linux in that way, releasing your game on Linux first for a limited time. I'm not so sure that everyone would agree though...

     

    The only thing that has been holding me back from going to Linux on my desktop is the lack of support for a key piece of software that I use, Pixologic Zbrush, I have read somewhere that it works through WINE but I have yet to look into that in depth and I have no proof but I've been thinking of setting my computer up to dual boot, so I can run linux and when I have to use Zbrush I can just simply boot the computer in Windows. Not ideal but a possible solution for me :P

     

    What distro of Linux have you gone with?

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