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Jordan

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Posts posted by Jordan

  1. I'm still very healthy

    That sounds a bit like the GP consortia thing, which I believe isn't in force until mid next year

     

    Obviously I don't know anything about your condition (as you provided no information), but given you're still healthy wouldn't the wise thing be to wait it out? I've known several people go through the NHS from different areas of the country, and if something is genuinely bad they're never just left on a waiting list. The waiting lists will have spaces in for emergency procedures and such, so if your condition was to change you would be taken care of. Two years is frankly absurd, there is definitely room to fight this before you go up rooting your life for six months.

  2. I have been unable to obtain sufficient items to do this properly. We only get one chance to make an impression, so I am looking for more models before it is launched.

    Ah, and there was me taking all the time in the world to get a pack together as the store wasn't even open yet... :)

  3. just my two cents: lean.png as an outsider, I can say that both logos are nice, but can't decide wich one is better. The gear wheel/s is/are a "must be" in an actual/new logo IMO.

    this looks quite nice, but i really dont like two different font sizes.

     

    I think 1st, unless the 2nd was remade with the same font size, then perhaps it would look best.

     

    What I think is most important is that the logo stops changing, must be difficult to build up a brand image with a logo that changes as often as the LE one has.

  4. Hasn't someone posted an update on From Dust like 2 months ago as a status? I thought we all saw it o.o In any case, it's awesome. Would pay loads to play it.

    That was me ;)

  5. If you own the engine, first do this http://leadwerks.com/werkspace/index.php?/topic/127-if-you-need-access-to-the-forum/

     

    Then download this http://leadwerks.com/werkspace/index.php?/files/file/107-sdk-installer-and-updater/ and use the key you received by email when you purchased the engine. If you somehow lost your key, then email support with your details, so they can confirm you previously purchased the engine and resend you your key.

  6. well, if you close out the editor and then open up the INI file again, you will see that it truncated the numbers to 1 decimal place even though it shows 5 or 6... So maybe it is letting you use the .3048 on start up and it doesn't overwrite to .30000 until shutdown... dunno... I didnt know exactly what it was doing, so thats why i suggested .3 and 3.0... but in any case, glad that it works for you!

    This was true the first time, but after I changed it for a second time, the number become 0.304800004, not quite sure why an extra 0.000000004 is added on, but it's much better than being knocked down to 0.3.
  7. I'll see what I can do.

     

    Also, if you open Editor.INI in notepad, you can change the GridSize to 0.3 and Major Gridlines to 3.0... while this might not be exact, it should get you closer than what you are now.

    Actually this was perfect, it worked better than you was expecting. I could set the grid size to 0.3048 and Major Grid lines to 3.048, and appears to be working great. I had forgotten about the ini file.

     

    Does anyone use the little arrows next to the text fields in the vector controls? I could just get rid of them.

    Personally I don't use them, always seems quicker to just type it in. Unless I only wish the change the value by 0.01 of course, but this is rare.

  8. For my project (http://leadwerks.com/werkspace/index.php?/blog/12/entry-449-the-world-trade-center-project/) I'm having to work in Feet and Inches for accuracy, which of course produces some odd numbers for the placement of these meshes.

     

    At the moment the editor only supports 2 decimal places for all text fields including the position coordinates, while the scene files themselves appear to support 10 figures, which is more than enough.

     

    It's very important for me to be able to set my grid size to 1 foot, which is 0.3048 meters. As with grid snapping enabled this would allow me to drop most my assets in and fit them together perfectly. I also need to be able to change the coordinates of many meshes to figures with more than 2 decimal places. This would be a massive time saver.

     

    The only workaround for the time being is for me to open the scene files in notepad, then proceed to find the correct meshes and enter in the correct coordinates. However this is quickly becoming unworkable with large scenes with many instanced meshes. It's becoming very hard to judge which meshes are which and is wasting hours of my time that I could be spending on making assets. Not only would being able to use more decimal places in the editor to allow me to set grid snapping to 1 foot and mean I wouldn't have to type coordinates in for every mesh, but it would also make it much much easier for me to enter coordinates when it was needed.

     

    I wouldn't normally write so much for such a simple feature request, but I felt it was needed in order to convey how important this was for me. Can you give me any hope for this being changed any time soon? :lol:

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