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Cassyblanca

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Posts posted by Cassyblanca

  1. While I can't comment on an "official" GUI system, they aren't really that hard to develop. If you're interested, I'm working on a stack-based GUI system that will utilize XML and Lua, which you will be free to use once it's up and ready.

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  2. Finally able to look at how it's handled in practice (looking at the sample project), I can see how true that is. While I would still prefer to write my core game logic in C++, the state of the Lua engine does seem to be similar enough that it will make little difference (after all, I don't plan to do anything performance-critical until I have the full 3.1 build) in the short-term once the sixth rolls around. Still, it is nice to have something around to work with until that point - 3.1 pre-orders seem to have no opportunity to access anything at all before that point.

  3. I didn't mean to refer to it as a dumbed-down system in that way, and I apologize that it came across as such. My primary interest in the engine, however, lies in the use of C++ in the development of much of my game logic - so for my desires from the engine, it is dumbed-down in the sense that a feature I desire is missing. I understand the power of Lua, and I'm happy that the Lua scripting support in Leadwerks is as extensive as it is - but that is not what I was looking for. In all honestly, knowing that I would have to wait past the sixth would not have changed my decision to purchase the engine - I just feel that it would be nice to have access to Leadwerks 3.0 to better familiarize myself with the engine while I await the version I pre-ordered.

  4. I recently pre-ordered Leadwerks 3.1 in anticipation for the release on Jan 6, but hadn't realized that it was only the dumbed-down Steam version that was coming on that date. Is there a way that I can get access, having pre-ordered Leadwerks 3.1, to Leadwerks 3.0 until the release of 3.1?

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