I didn't mean to refer to it as a dumbed-down system in that way, and I apologize that it came across as such. My primary interest in the engine, however, lies in the use of C++ in the development of much of my game logic - so for my desires from the engine, it is dumbed-down in the sense that a feature I desire is missing. I understand the power of Lua, and I'm happy that the Lua scripting support in Leadwerks is as extensive as it is - but that is not what I was looking for. In all honestly, knowing that I would have to wait past the sixth would not have changed my decision to purchase the engine - I just feel that it would be nice to have access to Leadwerks 3.0 to better familiarize myself with the engine while I await the version I pre-ordered.