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BlueGarden

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Everything posted by BlueGarden

  1. i think i may have confused you, i want to be able to add and delete properties using scripts, that contextually adds properties with other properties the user has selected, for instance a level designer could make an object and then choose an option form a PROPERTY_CHOICE and depending on what the user selects more options appear.
  2. Yeah i want to add and delete properties, at the moment my object has to many properties so i want to get rid of properties that are not used, and for each instance of the model i only use a select few.
  3. I am interested in creating a LUA script that can add or delete Dialog Groups and Properties whilst i am using the properties window in the editor. Is there a way in lua script to access the grid variable from other class functions like the SetKey(key,value) function to add or delete properties based on other properties? Or does anyone have any idea how i could accomplish this?
  4. Hello We go by the name Blue Garden and are a team of two aspiring independent developers based in Melbourne, Australia We licensed the Leadwerks engine around six months ago and have been making a game called The New Prison It's a comedy/mystery 3D adventure game Here's what it looks like currently http://vimeo.com/12856174 Hope you like it Thanks, Vincent Villani and Trent Fealy bluegardengames@gmail.com www.bluegardengames.com
  5. The PROPERTY_VEC3 value rounds the float values to 2 decimal places, i would like to change this to three or more, instead of setting up 3 custom float values for the XYZ position of an object. Is the PROPERTY_VEC3 float precision hard coded or is there a way to change it?
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