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junior ii

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Everything posted by junior ii

  1. junior ii

    iPad

    why not? 1.just put the FPS Controller in front of a moving platform and see the platform pass through the player 2.the developers say that the character controller "is not perfect" in threads where people are complaining about the character controller! 3.is written in the documentation! any engine? with ODE and blitz3D i can do what i want! with blitz3d and simonh dynamic collision lib i can do what i want! with dpro or c++ and Nuclear Glory Collision plug in i can do what i want! with Nuclear Glory and Nuclear Basic engine with in built NGC collision plug in i can do what i want! with blender and bullet i can do what i want! with leadwerks i don´t know yet,but you said "and it'll be a very straightforward process..." so i can do what i want! and with unity not! for me is sooo different just on top? ridiculous! pathetic! for a game engine that supports all consoles buttons! unity developers do not care about the **** character controller! user community do not care about this! because all they want is to continue doing those lot of iphone "apps"! when you say you are looking for a iphone 3D engine is inevitable that someone does not ask why not use the unity! well that is my opinion about unity and I need a better solution and that is why I'm here
  2. junior ii

    iPad

    is exactly that all 100.000 unity users(including me) think before testing the character controller just testing to see that a moving platform will go through the character rather than pushing it and this is written in the documentation: "Kinematic Rigidbodies wake up other Rigidbodies when they collide with them. Kinematic Rigidbodies apply friction to Rigidbodies placed on top of them" as i said can´t be pushed laterally and rotating a rigidbody character does not work correctly with BGE bullet physics "good implementation" i just check "dynamic" option instead of rigidbody and my character can be rotated properly,can be pushed by any dynamic geometry laterally(any side) and slip automatically with a rotating platform. and I believe I can do the same with leadwerks character controller.
  3. junior ii

    iPad

    If I may ask, why are you interested in Leadwerks for mobile device development? hi, iphone is the best platform for indies. I want to port my simple 3d platform game to the iphone and ipad. your engine is powerful and easy to use the same way blitz3d. I gave up on unity after discovering that my character could not be pushed laterally by a moving platform("a wall" or something) and even slip in accordance with the inclination of a rotating platform. and I bet I can do this with your character controller.
  4. junior ii

    iPad

    hi, I decided to register after reading this the day you confirm that it will "just begin" to make a iphone and ipad version I will pay/buy in advance.
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